Exerted Attacks deal 0.5% increased Damage. Place into an item socket of the right colour to gain this skill. "Though Geofri's beacon was extinguished. It does not grant a bonus to your character, but to skills in sockets connected to it. Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters because they only affect nearby enemies and allies. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. The Mirage Warriors each use a linked attack skill once before dissipating. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:123Supported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect Duration1% more Damage required to TriggerTrigger Supported Spells when you take a total of (528-3272) DamageSupported Skills deal (-70-6)% more DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerYou cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Place into an allocated Jewel Socket on the Passive Skill Tree. Tag: Warcry, AoE, Duration. Greater support for Warcries has been added to the. Attacks can be Exerted by multiple Warcries and receive the benefits of each. While you have this buff, monsters that enter an area around you will be Withered. If you're going to act like you're better than everyone else, make sure you are. Exerted Attacks have a 2% chance to Knock Enemies Back on Hit, Supported Skills have 0.5% increased Warcry Speed, Supported Skills have 1% reduced Cooldown Recovery Rate, Supported Skills have minimum of 0.5 Power, Supported Skills have (30-49)% increased Warcry Speed. Per 1% Quality: 1 2 3 4 0.5% increased Cooldown Recovery Rate 2% increased Warcry Speed Exerted Attacks Overwhelm 0.5% of Physical Damage Reduction Exerted Attacks deal 0.5% increased Damage Base duration is (4-4.9) seconds Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). or other spell-specific support gems. Pulverise Support The Mirage Warriors each use a linked attack skill once before dissipating. Cooldown stacks and each use of skill will be recovered after each cooldown ends. "Would you leave an orchard of apples to rot unharvested? Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. This page was last edited on 19 October 2020, at 20:12. Right click to remove from a socket. Warcries aren't considered Spells and therefore cannot be supported by support gems such as Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, TriggerIcon: !Can Store 1 Use(s)Cooldown Time: 0.25 secRequires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. The number of Exerted attacks remaining is shown on the Skill bar icon. Place into an allocated jewel socket on the Passive Skill Tree. Thin is the line between mechanical genius and magic. Redblade BannerRedblade BannerPainted Tower ShieldQuality: +20%Chance to Block: 30%Armour: (434-477)Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour+(50-60) to maximum Life20% increased Taunt Duration+5% Chance to Block50% increased Warcry Cooldown Recovery RateWarcries have infinite PowerBlood shed is blood shared. Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Shares a cooldown with other Blink skills.Per 1% Quality:1230.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the AreaWithered lasts 3 secondsBuff grants PhasingThis Skill's Cooldown does not recover during its effectRemoves existing Elusive before granting a new Elusive Buff when used(0-38)% increased Effect of Elusive from this Skill+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills. Destined for sacrifice, they were dressed in garments that blurred the lines between this world and the next. Greater than any blade, agility and intellect will be your weapons. Grants a buff that increases movement speed for a duration. Grants a buff that increases movement speed for a duration. and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. It does not grant a bonus to your character, but to skills in sockets connected to it. If no specific monster is targeted, one is picked at random. Grants a buff which makes it easier for you to stun enemies. Gives nearby Allies a buff based on the damage of your weapon. Right click to remove from the Socket. General's Cry Support Gems. Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Right click to remove from a socket. Enemies that die while in the area have a chance to grant Frenzy Charges. If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:123Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack SpeedSupported Skills have 1% increased Area of Effect per RepeatSupported Skills have 0.5% increased Attack SpeedSupported Skills Repeat 2 additional timesSupported Skills have (35-44)% more Melee Attack SpeedFirst Repeat of Supported Skills deals 22% more DamageSecond Repeat of Supported Skills deals 44% more DamageSupported Skills deal (20-10)% less Attack DamageThis is a Support Gem. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1230.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold DamageBase duration is 5 secondsDeals (26.3-1193.2) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. (0–38) % increased Warcry Speed Counts total Power of Enemies in Range Exerted Attacks deal Double Damage Enemies Taunted by this Warcry are Intimidated Additional Effects From Quality: (0–10) % increased Cooldown Recovery Speed Right click to remove from the Socket. Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The visual effects of all warcries have been improved. In addition to the bonuses, warcry skills naturally taunt enemies within their range to attack the player instead of his allies, allowing one party member to act as a "tank". Cooldown time can be changed with different sources of Cooldown Recovery Speed. Right click to remove from a socket. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges. Each Warcry has its own cooldown unless the Call to Arms keystone is allocated. 50% increased Warcry Cooldown Recovery Rate: Hyperboreus Hyperboreus Leather Belt Requires Level 53 +(25-40) to maximum Life +(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Right click to remove from a socket. Warcries can be supported by Second Wind SupportSecond Wind SupportSupportIcon: 8Mana Multiplier: 125%Requires Level 31Supports skills with cooldowns.Cannot support triggered skills.Per 1% Quality:123Supported Skills have 0.25% increased Cooldown Recovery RateSupported Non-Instant Skills have +0.05 Cooldown UseSupported Skills have 0.5% reduced Cooldown Recovery RateRegenerate 0.05% of Life over 1 second when you use Supported SkillsSupported Non-Instant Skills have +1 Cooldown UseSupported Skills have (5-24)% increased Cooldown Recovery RateThis is a Support Gem. Cooldown is a keyword and means an interval to the next use, and is counted in seconds. Per 1% Quality: 1 2 3 4 0.5% increased Cooldown Recovery Rate 2% increased Warcry Speed Exerted Attacks Overwhelm 0.5% of Physical Damage Reduction Exerted Attacks deal 0.5% increased Damage Base duration is (4-4.9) seconds Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform Right click to remove from a socket. Using a skill or losing the Elusive buff ends this skill's effects. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. The next use can be performed after cooldown time passes, except when there are stored uses. Relentlessness. Per 1% Quality: 0.5% increased Cooldown Recovery Speed. all Guard skills, Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, DurationMana Cost: (8-23)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Place into an item socket of the right colour to gain this skill. So my thought probably isn't anything new but anyways it's using the Berserker War bringer node (100% warcrycooldown recovery speed) along with Redblade Banner (50% warcry cooldown recovery speed) and max rolled cooldown recovery speed affixes on boots and belt (15% + 20% cooldown recovery speed) which should make the warcry cooldown roughly .3 seconds. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.

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